Musashi initially has to make a kill and is noticeably traumatized by the event. Most of the protagonists of the franchise follow the Thou Shall Not Kill rule, albeit somewhat loosely given some of Kiryu's fights are almost invariably lethal in the more serious moments.Fortunately, Kiryu accidentally drops the video tape a mere second before she could grab him, causing the woman to disappear. Then the woman starts to walk towards Kiryu and from behind with her arms outstretched as if she's about to strangle him. If you watch carefully, the woman seems to be laughing to herself at the con artist's terror. The exorcist spots the woman in red right standing behind Kiryu, and promptly beats it. Given how he seems to know the details of the curse, you'd expect that the whole thing was a setup, right? WRONG. Shortly afterwards, you meet an fake exorcist who offers to help you at a hefty price.Also take note the camera is from a high angle shot. At the last static, the woman is in an extreme closeup of her face right in front of the camera with black eyes and a Slasher Smile. It statics in an out, but each time, a strange woman in red appears standing or sitting in different places. All it shows was what looked like an old recording of one of the Kamurocho parks at night. Confused, Kiryu goes to the video parlor to watch it. In the sub story "Rising from the Shadows", a distraught man gives Kiryu a video tape and instructs him to watch it before running off in a panic. If you thought the photobombing substory in 5, the videotape substory in 0 OR the graveyard substory in 6 were scary enough, they got nothing on the videotape substory in Kiwami 2.Both parties inevitably end up bloodied and bruised to an excess until one of them stands no more. There's also usually the big climatic battle between Kiryu and a game's villain where both characters tear off their shirts in a proud declaration of their tattoos and ways - which is moreso an excuse for the developers to actually show how fucked up they get from some of the downright most brutal battles in the entire franchise.Hell, in certain games the villains are seemingly regular civilians, government workers, or corporate individuals that can completely slip by people's attention until all hell breaks loose. ![]() Several people get plugged with bullets to the head in the first title alone, with an aversion of Pretty Little Headshots, there's explicit amounts of brutal torture that sometimes even gets depicted on-screen, and the more villainous Yakuza are straight up the kind of monsters that are genuinely Truth in Television as they kill any and everyone that slights them or happens to be in their way to their goals, civilian or foe alike. And while in gameplay no one usually ends up fatally harmed ( Kiryu never killed anyone, after all), in the story cutscenes anything's fair game.Is it any wonder that the protagonists of this series often terrify their enemies? Majima in particular has his infamous Neck Snap move by grappling his poor target from behind and squeezing until the Sickening "Crunch!". The HEAT system alone has your character breaking faces, ribs, and backs, stabbing people with swords or broken beer bottles, tossing them off of buildings or into rivers, and blood galore (though thankfully averting Gorn by not genuinely showing damage to the body). If one is sensitive to violence, these games are not for the faint of heart.While the camera usually cuts away from anything too gory, the player is still privy to the crunch of bone and screams of agony. The very practice of yubitsume, in which one cuts one of their fingers off in order to formally apologize to a superior that they've disgraced.And as the page picture shows, ruthless gangsters aren't the worst things stalking Kamurocho. Despite being known for being chock full of badass moments and lightheartedness, the Like a Dragon series also likes to remind you that you're dealing with Japan's own criminal underworld, regardless of liberties taken.
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